I’m a Rigging Artist and Tool Developer passionate about animation, and technical innovation.
I am a Rigging Artist and Tool Developer specializing in Autodesk Maya, with secondary skills in modeling, motion graphics, and TV content editing. Passionate about bringing characters to life through technical artistry and creative problem-solving, I have contributed to international productions for brands like Barbie and Marvel.
Maya
Maya
python
python
Unreal
unreal
Premier
premeir
EXPERTISE
Riging and 3d
BORN IN
Medellín. Col
EDUCATION
3D Animation Generalist
Character Rigging
Python Tool Development
Autodesk Maya Generalist
Motion Graphics & TV Editing
Advanced Course in Character Rigging with Maya
ANIMUM Creativity Advanced School (2016 – 2017)
Instructors: Iker de los Mozos, Sergi Caballer, Jenny Salcido, Antonio Méndez Lora, Juan Carlos Lara
3D Animation Generalist
SENA, Colombia (2010 – 2012)
TV Production
Politécnico Colombiano Jaime Isaza Cadavid (2005 – 2008)
Languages
Spanish (Native)
English (Intermediate)
French (Basic)
Software
Autodesk Maya • Sublime • Python • Adobe After Effects • Adobe Premiere
Experience
Technical Animator — Roarty Digital (Sept 2024 – Currently Work)
Marvel Project
• Props and character simulation and control rig on Unreal.


Rigger — Stellar Creative Lab (Vancouver, 2022 – 2023)
Marvel Project
• Responsible for prop, environment, and character rigging in Maya.
• Developed Python scripts for pipeline optimization.


Rigger — MainFrame Studios (Vancouver, 2021 – 2022)
Barbie Project
• Prop, environment, and character rigging in Maya.
• Python scripts developer.

Animation & Rigging Professor — Universidad de Medellín (2017 – 2021)
• Led courses in Animation and Rigging using Autodesk Maya.
• Taught modules in Character FX, Look Development, and Python scripting.
• Guided students through the full animated short film production process.

Animation & Rigging Professor — Institución Universitaria Salazar y Herrera (2018 – 2020)
• Taught subjects on Rigging and Scripting using Maya and Python.
• Supervised complete animation pipeline projects.
Editor & Motion Graphics Artist — Canal TV Agro (2012 – 2017)
• Responsible for video editing and 3D animation content.
• Created motion graphics for television programming.